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In the field of cloth animation, efficient and vivid simulation with deformation details especially small wrinkles has always been challenging. Animation with adaptive meshes is a typical way to improve the quality and efficiency simultaneously. Existing works mostly focus on how to model the adaptive mesh and work out the numerical solution while rarely highlight the problem of predicting deformation...
In this paper, we present a control technique to editing the fire motion with the geometry goal shape, which is designed without connection to physical parameters and physical equation solving. To fulfill this, controlling elements are extracted from the input curves conveying the target shape of fire animation. Then a force field is obtained according to these controlling elements, which would drive...
It is a big challenge to generate the traffic scenarios with frequent lane changes in flow-based continuum traffic simulations. In this paper, we present a novel macroscopic method, named interactable cooperative driving lattice hydrodynamic model (Interactable CDL-H model). We describe traffic flow along lanes and flow interactions between lanes in a uniformly continuum frame. We further consider...
In recent years, virtual assembly has become an effective technique for large equipment's maintainability analysis and verification. As an indispensable part in maintenance process simulation, motion control for virtual human still remains on low level based on key-frame or inverse kinematics, which in turn leads to an over complicated modeling process. Therefore, we propose an instruction-level motion...
This paper presents a hybrid approach based on the continuum model proposed by Treuille et al.. Compared to the original method, our solution is well suited for complex environment. We first present an environment structure and a corresponding discretization scheme that help us to organize and simulate crowds in large-scale scenarios. Second, additional discomforts around obstacles are auto-generated...
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