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Virtual reality and 360-degree video streaming are growing rapidly; however, streaming 360-degree video is very challenging due to high bandwidth requirements. To address this problem, the video quality is adjusted according to the user viewport prediction. High quality video is only streamed for the user viewport, reducing the overall bandwidth consumption. Existing solutions use shallow buffers...
This paper presents an experimentation with a vision based skill learning technique using Barrett WAM (a 7-DoF robot manipulator) and Microsoft's Kinect (a 3D sensor). This skill learning approach is based on Symbolic Encoding. Even though most of the imitation learning approaches focus on trajectory encoding, symbolic encoding offers a more concise representation of a skill which is easily transferable...
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