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Interactive video technologies are developed for providing interactions for users to get better interactivity in watching TV programs. Since receiving TV programs is a common affair for general users, many systems with interactive TV technologies are implemented for educational or commercial purposes. Learning by playing game is a hot topic in current distance learning systems. Most of game-based...
SCORM (sharable content object reference model) is an international specification for e-learning. It provides sharable content, compatible run-time environment and learning profile. SCORM is a popular standard for e-learning and has the advantages of accessibility, adaptability, affordability durability, interoperability, and reusability. However SCORM don't have complete evaluation mechanism, we...
We present a hyper-interaction platform which integrates several newly developed techniques, including motion classification, a motion reaction control mechanism and a high precision 3-D model of the International Space Station. The goal is to build an interaction platform for trainers to navigate in a virtual reality. The platform can be applied to customized mission training. The system integrated...
E-learning becomes a very important part in one's learning progress especially in self-learning. In recent years, ubiquitous systems can even support the learning progress in real world, not only on PCs and mobile phones. Even mobile devices can be taken with a learner in everyday life, to provide more effective supports, the cooperation with ubiquitous devices such as sensors and embedded computers...
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