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It is important for artificial agents to accurately infer human emotions in order to provide believable interactions. However, there is currently a lack of empirical results supporting affective agent to propose effective computational models for this purpose through analyzing individual profile information and the interaction outcomes. In this paper, we bridge this gap with a game-based empirical...
During playing educational game, the emotion of players can be affected by many aspects, for example the play time, the study time, and achievements etc. Player's emotional status is an internal, dynamic and comprehensive factor that is hard to be detected or predicted by system, which may consist of the interestingness to the game, the internal status of player, or the excitement to the score and...
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