The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
The trend of multimodal interaction in interactive gaming has grown significantly as demonstrated for example by the wide acceptance of the Wii Remote and the Kinect as tools not just for commercial games but for game research as well. Furthermore, using the player’s affective state as an additional input for game manipulation has opened the realm of affective gaming. In this paper, we analyzed the...
An upcoming trend of affective gaming is where a player's emotional state is used to manipulate game play. This is an interesting field to explore especially for the survival horror genre that is excellent at producing player's intense emotions. In this research, we analyzed different player affective states prior to (i.e., Neutral, Anxiety, Suspense) and after (i.e., Low-Fear, Mid-Fear, High-Fear)...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.