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Usability is one of the aspects that need to be highlighted to determine the quality of an information system (IS). Usable system will ensure the users' interests in using the system especially in education field. Previously, MobileSchool system has been developed for secondary schools communities including school administrators, teachers, students and parents. This paper presents the usability study...
Although Malaysia has a wide variety of folktales, children's knowledge about local folktales are less compared to foreign folktales. Until this moment, not much Malay folktales animation courseware was developed and published in the market, as well as the application for tablet. This paper discusses a preliminary study conducted for the research on developing an animation courseware for Malay folktales...
In this era of globalization, Malaysia is recognized as one of the pioneers in introducing Smart board among schools in the region of Southeast Asia. The aim of this study is to investigate whether the use of Smart board in Moral Education improved students' achievement. The study examined the achievement of the Form 4 students in a school in the Kinta district in Perak Darul Ridzuan, Malaysia comparing...
Intelligent tutoring system (ITS) is a contribution from Artificial Intelligence domain. It is an expert system that has a very effective role in modern education. It facilitates both teachers and students in teaching or learning of some concept of a domain. Despite of large number of benefits from ITS, yet very few people have experienced it in real environment. It is primarily due to high complexity...
Pendidikan Sivik dan Kewarganegaraan or Civic Education and Citizenship is a compulsory subject for primary school students who are in Standard 4, Standard 5 and Standard 6. The advancement of technology has changed educational delivery methods. The use of game-based in learning environment has received increased attention from educators since games have assumed an important place in the lives of...
This paper demonstrates the development of a multimedia courseware that can be used to educate children with Learning Disabilities (LD). The use of game-based courseware could help those with LD to explore their capabilities without having to pressure them to catch up with other friend but to let them learn in their own pace of time. The courseware can be used as a medium to educate children with...
This paper presents a finding of a survey on students' visualization of topic Lines and Planes in 3-Dimensions. A survey has been distributed to thirty-one students from two schools in Perak and Pahang. The questions were based on the topic of Lines and Planes in 3-Dimensions. The study revealed that students have problem in visualizing the position of lines and planes in the diagram. Hence, this...
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