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Can we make virtual characters in a scene interact with their surrounding objects through simple instructions? Is it possible to synthesize such motion plausibly with a diverse set of objects and instructions? Inspired by these questions, we present the first framework to synthesize the full‐body motion of virtual human characters performing specified actions with 3D objects placed within their reach...
3D reconstruction of deformable (or non‐rigid) scenes from a set of monocular 2D image observations is a long‐standing and actively researched area of computer vision and graphics. It is an ill‐posed inverse problem, since—without additional prior assumptions—it permits infinitely many solutions leading to accurate projection to the input 2D images. Non‐rigid reconstruction is a foundational building...