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In this paper, we present a system for real-time performance-driven facial animation. With the system, the user can control the facial expression of a digital character by acting out the desired facial action in front of an ordinary camera. First, we create a muscle-based 3D face model. The muscle actuation parameters are used to animate the face model. To increase the reality of facial animation,...
The proposed method for low-dimensional illumination space representation (LDISR) of human faces can not only synthesize a virtual face image when given lighting conditions but also estimate lighting conditions when given a face image. The LDISR is based on the observation that 9 basis point light sources can represent almost arbitrary lighting conditions for face recognition application and different...
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