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Chess game has been used as a rich environment to study human cognition and several works in the neuroscientific domain have been done using different brain mapping techniques for this purpose. Here we have processed the electroencephalographical signal to create spatial cognitive brain mappings using entropy, multivariate statistics and Loreta sources. The goal is to disclose the possible differences...
Owing to its compact and controlled environment, chess has provided in the last few decades a fruitful domain for fundamental questions about human reasoning and promoted the development of several research papers in different areas of scientific knowledge. This paper describes and implements a computational framework for acquiring and processing electroencephalography signals of players with different...
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