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We present a technique that combines the visual benefits of virtual enhancement with the intuitive interaction of the real world. We accomplish this by introducing the concept of a context-aware light source. This light source provides illumination based on scene context in real-time. This allows us to project feature enhancement in-place onto an object while it is being manipulated by the user. A...
We present a simple and ef cient approach to turn laser-scanned human geometry into a realistically moving virtual avatar. Instead of relying on the classical skeleton-based animation pipeline, our method uses a mesh-based Laplacian editing scheme to drive the motion of the scanned model. Our framework elegantly solves the motion retargeting problem and produces realistic non-rigid surface deformation...
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