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Puppetry is a popular art form involving the process of animating the inanimate performing puppets. Puppet playing not only is controlled by artist’s hand motions but also follows physical laws and engineering principles. To implement a puppet playing scenario in virtual environments, an interactive animation system is designed by taking into account both the user’s hand motion and the constraints...
Navigation is a critical task for agents populating virtual worlds. In the last years, numerous solutions have been proposed to solve the path planning problem in order to enhance the autonomy of virtual agents. Those solutions mainly focused on static environments, eventually populated with dynamic obstacles. However, dynamic objects are usually more than just obstacles as they can be used by an...
Automatic motion generation for digital character under the real-time user control is a challenging problem for computer graphic research and virtual environment applications such as on-line games. The present study introduces a methodology to generate a glove puppet animation which is controlled by a new input device, called the Smart Glove, capturing the hand motion. An animation system is proposed...
Simulation of crowd motions has great potential in many applications in robotics, games and animations. However, it is also a great challenge to be able to control the motion of a virtual crowd according to the intents of its designer such as making the crowd conform to a specific shape while avoiding collisions with other agents in the crowd or with obstacles. In this paper, we propose a simulation...
Interactive avatar control means a control mechanism using AI techniques to improve user navigation efficiency as well as visual realism in a 3D virtual environment. This paper reports a novel approach to enhancing intelligent navigation interface with a third-person control mechanism. We use the concept of CT-space roadmap to design a new motion planning algorithm that can generate collision-free...
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