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The limitations of a Website's accessibility in terms of its text attributes representation in web pages hinder the visually impaired users from having a comprehensive understanding of the web content. Current assistive technology such as screen reader and refreshable Braille device are unable to represent this non-textual attributes to the visually impaired. This paper presents a study that examines...
In the current globalization age, Information communication technology (ICT) is diffusing its applications and services to every domain. The role of ICT in health care sector cannot be ignored as healthcare is directly associated with human lives. ICT empowers healthcare personnel in achieving high productivity and better accuracy in the clinical tasks by practicing evidence based medicine (EBM)....
The application of multimodal interactivity in HCI and VR avails a host of advantages which includes enhancement of realism and the achievement of interactivity that is relatively close or identical to the conventional human to human interactions. Visual and aural interactions have been widely applied in various domains ranging from mobile industry to medical field. In Virtual reality stress therapy...
Heuristics evaluation is proved to be an efficient and effective method for inspecting usability of application software and game. However, it is reported in literature that negative usability results may cause failure to the product. In large projects usability evaluation in time consuming and due to time constraints project may fail. There is a need of improving method of conducting heuristic evaluation...
In recent years, touch enabling technologies potentially have supported to design and develop small and large sizes of multi-touch screens. These sensitive devices assist users to select and manipulate the target objects using their bare fingers. However, it is reported that user fingertips cause the imprecise selection of small size targets and subsequently users get frustrated during interaction...
There is a rapid growth in the development of mobile phone applications which are widely used around the globe. Different cultures may affect the usage of such applications; there is a need to explore the cultural differences in this context. In order to study such differences, those icons which interpretability might be affected by culture differences are taken into consideration and hypothesized...
Haptic exploration helps in the assessment of an object's property that includes its shapes and surface material. The interaction has been widely applied in various domains ranging from textile industry to medical field. Despite its importance, the identified haptic exploratory procedures by renowned authors might not be completely applicable in other domains. This paper presents a study that examines...
Using game in teaching or game-based learning (GBL) has been a subject of interest since the introduction of computer games in late 1970's. In fact, military, education, marketing and advertisement has been widely utilized GBL in their operations. Despite its popularity, its empirical evidence on the effectiveness as learning and training tool is still lacking. The main aim of this research work is...
This paper explores the potential application of Virtual Reality (VR) in the traditional foot reflexology (TFR) domain. The simulation of foot reflexology has since been a significant area of interest that has led to the development of manual artifacts and electronic stimulators/vibrators. However, there has been very little attention given towards identifying the existence of the three VR multi-sensory...
Modern mobile phone applications offer much support to various age group users. Unfortunately, there are still issues with the interfaces in terms of its learn ability. Many users find it hard to learn and use the modern mobile phone application interfaces. Despite a lot of ongoing research examining the mobile phone applications interfaces learnability issues, very little research has explored on...
This paper investigates the combination of multiresolution methods for feature extraction for lung cancer. The focus is on the impact of combining wavelet and curvelet on the accuracy of the disease diagnosis. The paper investigates feature extraction with two different levels of wavelet, two different wavelet functions and the combination of wavelet and curvelet to obtain a high classification rate...
Efficient use of latest Electronic Health Records (EHR) focus on improved patient care using past patient data. Numerous EHR systems presented by different IT vendors, research groups and organizations for better visualization but still there is a gap of understanding and learning these systems for the physicians and doctors. This research work focuses on a detailed study with different set of doctors...
Electronic Health Records (EHR) presented through visual analytic systems could be easily interpreted by physicians for better understanding of a patient's medical details. However, there are still a lot of issues with the existing visual analytical applications in terms of the physicians to correctly infer those medical data. The existing applications were found to be more focusing on the colour...
This paper describes the design and evaluation of an AR alphabet book, an Augmented Reality based book for teaching the alphabet to preschool children. Used together with camera and computer, children could view the superimposed virtual alphabet in a fun and interactive manner using the pattern markers as an interaction tool. Generally, teaching young children could be difficult this is due to the...
Cancer is a leading cause of death worldwide. Lung cancer is a type of cancer that is considered as one of the most leading causes of death globally. In Malaysia, it is the 3rd common cancer type and the 2nd type of cancer among men. In this paper, machine learning techniques have been utilized to develop a computer-aided diagnosis system for lung cancer. The system consists of feature extraction...
Health information technology covers a range of methods used to promote health services prevent and treat diseases particularly using information technology. It improves short-term care as well as long term care, such as rehabilitation and appropriation of drugs, devices and procedures. Today technology has advanced and therefore it is pertinent for hospitals to fully make use of the technologies...
Adaptive learning has proved to be an advanced educational method applicable to a variety of educational and training models to increase the efficiency and effectiveness in teaching and learning. The idea behind adaptive learning is the use of computer-based interactive systems fully capable of automatically adapting the presentation of learning content and material according to the learners' responses...
Project management is an experience-driven and knowledge-centralized activity. The research community studied the project factors and concluded that failure of a project is not on account of a single factor; multiple factors are involved for its failure. The main objective of this paper is to identify the main factors that affect a project and cause its failure, In this regard, data collected from...
Stroke is a major cause of severe physical disability, leading into a variety of impairments. In general, stroke rehabilitation is a process which requires intensive direct physical therapy and is usually guided by physiotherapists. The long and intensive therapy sessions often results in patients losing the motivation to continue with the therapy, and as a result patients do not recover to their...
A wide gap in knowledge currently exists as to what constitutes Cybercrime money laundering and terrorism financing behaviour - in the virtual environments. Until now, no detailed behaviour maps, rule bases or models have been designed which describe and validate what money laundering and terrorism financing in virtual environments might look like if they were to occur. Besides that, no effective...
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