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A system has been developed that can project an embodied agent's image and sound anywhere in a room. It can thus overcome the problems inherent to other embodied agents in dealing with 2D on-screen information and 3D physical information simultaneously. An experiment demonstrated that this `PROT' agent can effectively present both on-screen information and real-world physical information. Because...
This paper proposes a robot communication strategy that enables a human's context to be incorporated into a robot's context. The strategy's fundamental principle is that a robot will show awareness of a human's context. In our pilot study, many participants did not actually start interacting with the robot, but tested its functionality. According to the results of that pilot study, we implemented...
We propose a direct anthropomorphization to improve human-agent interaction. It agentizes an artifact by attaching humanoid parts to it. There have been many studies that can provide valuable information on using spoken directions and gestures via anthropomorphic agents such as CG (computer graphics) agents and communication robots. Our method directly anthropomorphizes the artifact through robotic...
This paper proposes a new communication model based on synchronized behaviors. If people talk about real world information, they use non-verbal expressions to draw otherpsilas attention to the target. To achieve the reference to the information, we focus on behaviors which occur simultaneously. The simultaneous behaviors are the evidence that both humans share the same context in interaction. We employ...
This paper conducts a psychological experiment to define the degree of immersion in order to develop a system which can recognize the person's immersion in human-robot interaction. The study proposes the model of the communication manner which explains the shift of the quality of a communication with two types of utterances: an affective utterance which includes a feeling expression relating to a...
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