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Evolution of cooperation has been actively studied in the evolutionary computation (EC) community mainly for the iterated prisoner's dilemma (IPD) game. One of the frequently examined settings is a noisy environment where a player chooses a different action from the suggested one by its strategy with a pre-specified error probability. The use of the error probability in the IPD game usually makes...
The prisoner's dilemma (PD) game is a well-known non-zero sum game. Its iterated version (IPD game) has been widely used to study the evolution of cooperative strategies. In this paper, we assume a noisy environment where a player chooses a different action from the suggested one by its own strategy with a pre-specified error probability. Generally, the noise in action selection makes the evolution...
Various settings of iterated prisoner's dilemma (IPD) games have been studied to examine the evolution of cooperation among players in the literature. In recent studies, players are often spatially placed in a network. Each player plays the IPD game against its neighbors, which are defined by connections between players in the network. As in the case of cellular IPD games in a two-dimensional lattice,...
Evolution of cooperative strategies was examined for spatial iterated prisoner's dilemma (IPD) games in many studies. Lattices and networks were frequently used as spatial structures where a single player was assigned to each node. It was demonstrated that spatial structures were beneficial for the evolution of cooperation. In this paper, we examine the effect of the choice of a network structure...
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