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Although designed as a cross-platform parallel programming model, OpenCL remains mainly used for GPU programming. Nevertheless, a large amount of applications are parallelized, implemented, and eventually optimized in OpenCL. Thus, in this paper, we focus on the potential that these parallel applications have to exploit the performance of multi-core CPUs. Specifically, we analyze the method to systematically...
With its design concept of cross-platform portability, OpenCL can be used not only on GPUs (for which it is quite popular), but also on CPUs. Whether porting GPU programs to CPUs, or simply writing new code for CPUs, using OpenCL brings up the performance issue, usually raised in one of two forms: "OpenCL is not performance portable!" or "Why using OpenCL for CPUs after all?!"...
Recent parallel architectures are equipped with local memory, which simplifies hardware design at the cost of increased program complexity due to explicit management. To simplify this extra-burden that programmers have, we introduce an easy-to-use API, ELMO, that improves productivity while preserving high performance of local memory operations. Specifically, ELMO is a generic API that covers different...
Real-time stereo matching, which is important in many applications like self-driving cars and 3-D scene reconstruction, requires large computation capability and high memory bandwidth. The most time-consuming part of stereo-matching algorithms is the aggregation of information (i.e. costs) over local image regions. In this paper, we present a generic representation and suitable implementations for...
OpenCL and OpenMP are the most commonly used programming models for multi-core processors. They are also fundamentally different in their approach to parallelization. In this paper, we focus on comparing the performance of OpenCL and OpenMP. We select three applications from the Rodinia benchmark suite (which provides equivalent OpenMP and OpenCL implementations), and carry out experiments with different...
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