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Depth perception is one of the key issues in virtual reality. Many questions within this area are still under investigation. Among these last, one can find the intriguing and pending question related to distance misestimation. This phenomenon is arising when head mounted devices are used to display virtual worlds and the factors leading to this fact are still unidentified. In this paper we describe...
This paper reports on studies we are conducting to evaluate 3D stereoscopic rendering systems accuracy and efficiency. These studies are part of our project dealing with tele-operation, namely the use of virtual reality technology to increase immersion feeling of teleoperators and to test specific conditions by changing the feeled physical laws. We concentrate on depth perception because it has been...
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