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The majority of commercially available haptic devices offer a single point of haptic interaction. These devices are limited when it is desirable to grasp with multiple fingers in applications including virtual training, telesurgery and telemanipulation. Multipoint haptic devices serve to facilitate a greater range of interactions. This paper presents a gripper attachment to enable multi-point haptic...
Virtual training systems are attracting paramount attention from the manufacturing industries due to their potential advantages over the conventional training practices. Significant cost savings can be realized due to the shorter times for the development of different training-scenarios as well as reuse of existing designed engineering (math) models. This paper presents a newly developed virtual environment...
This paper investigates the capacity of a light-weight haptic grasping interface to convey event-based high-frequency transient forces within a virtual environment. The addition of vibrations based on contact with real-world objects over traditional position-based feedback has shown to significantly enhance the feel of hard surfaces. We describe the design of our prototype grasping system, and experimentally...
Desktop computers based virtual training systems are attracting paramount attention from manufacturing industries due to their potential advantages over the conventional training practices. Significant cost savings can be realized due to the shorter training-scenarios development times and reuse of existing engineering models. In addition, by using computer based virtual reality (VR) training systems,...
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