Search results for: Woontack Woo
Multimedia Tools and Applications > 2017 > 76 > 24 > 26001- 26029
IEEE Transactions on Human-Machine Systems > 2017 > 47 > 1 > 113 - 127
Lecture Notes in Computer Science > Transactions on Edutainment III > Engaging Kids with the Concept of Sustainability Using a Commercial Video Game – A Case Study > 59-69
Lecture Notes in Computer Science > Learning by Playing. Game-based Education System Design and Development > Simulation and Animation > 38-48
Lecture Notes in Computer Science > Advances in Multimedia Information Processing - PCM 2005 > 361-372
Lecture Notes in Computer Science > Virtual and Mixed Reality - Systems and Applications > Developing Virtual and Mixed Environments > 352-361
Lecture Notes in Computer Science > Virtual and Mixed Reality - Systems and Applications > VR for Culture and Entertainment > 167-176
Lecture Notes in Computer Science > Transactions on Edutainment I > Papers from Edutainment 2008 > 40-50
Lecture Notes in Computer Science > Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments > Part IV: Interactive TV and Media > 953-962
Lecture Notes in Computer Science > Computational Intelligence and Security > Pattern Recognition > 949-956
Lecture Notes in Computer Science > Technologies for E-Learning and Digital Entertainment > Virtual and Augmented Reality in Game and Education > 152-161
Lecture Notes in Computer Science > Advances in Multimedia Information Processing — PCM 2002 > Computer Graphics and Virtual Reality > 1088-1095
Lecture Notes in Computer Science > Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications > Augmented and Mixed Reality in Education > 12-19
Lecture Notes in Computer Science > Advances in Multimedia Information Processing - PCM 2004 > Image Analysis (I) > 288-297
Lecture Notes in Computer Science > Web and Communication Technologies and Internet-Related Social Issues — HSI 2003 > Cyber Education > 425-431