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A stroke has been considered one of the leading causes of death in the world. Survivors suffer from major or minor disabilities in their motor functions so that they are unable to carry on their daily activities, therefore, they go through a rehabilitation process to recover their motor abilities up to a certain point. Recently, the fields of virtual reality and haptic have been investigated for use...
Several researchers have successfully developed realistic models for real world objects/phenomenon and have simulated them in the virtual world. In this paper, we propose the opposite: brining virtual world events and instantiate them in the real world. The proposed system, named KissMe, comprises two components: (1) a virtual reality environment that has avatars that represent real humans interacting...
Nowadays, stroke is one of the most frequent causes of severe adult disability in the world. Virtual reality and haptic technologies have emerged as promising assistive tools for effective diagnosis and rehabilitation intervention. The objective of this paper is to develop and test a set of five virtual exercises on top of a framework, which is designed for the diagnosis and rehabilitation of patients...
In this paper, we present our work to extend a well known 3D graphic modeler - Blender - to support haptic modeling and rendering. The extension tool is named HAMLAT (haptic application markup language authoring tool). We describe the modifications and additions to the Blender source code which have been used to create HAMLAT. Furthermore, we present and discuss the design decisions used when developing...
Haptic-based virtual rehabilitation systems have recently become a subject of interest. In addition to the benefits provided by virtual rehabilitation, the haptic-based systems offer force and tactile feedback which can be for upper and lower extremity rehabilitation. In this paper, we present a system that uses haptics, in conjunction with virtual environments, to provide a rich media environment...
Rehabilitation exercises supervised by occupational therapists (OTs), involve applying task-oriented forces to the injured/disabled area to regain, for instance, strength and range of motion. Haptic interfaces have shown clear benefits in imitating therapists' exercises with the possibilities of position, grasping angles and force capturing. In this paper, we present two haptic-based virtual reality...
A wide range of haptic devices exist that possess the potential to offer users a rich experience in a virtual reality environment. This however depends on the haptic device to be used. Surely, removing the burden of users having to 'adjust to' operating haptic devices is welcomed. In this paper, we propose the creation of the Haptic Applications Meta Language - hereon HAML - which is an XML-based...
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