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A wide variety of strategies have been developed for assisting human locomotion using powered exoskeletons. Although these strategies differ in their aims as well as the control methods employed, they have the implicit property of causing a virtual modification of the dynamic response of the human limb. We use this property of the exoskeletons action to formulate a unified control design framework...
This paper addresses a new control strategy to reduce the damage to a humanoid robot during a fall. Instead of following the traditional approach of finding a favorable configuration with which to fall to the ground, this method attempts to stop the robot from falling all the way to the ground. This prevents the full transfer of the robot's potential energy to kinetic energy, and consequently results...
This paper presents a novel whole-body torque-control concept for humanoid walking robots. The presented Whole-Body Motion Control (WBMC) system combines several unique concepts. First, a computationally efficient gravity compensation algorithm for floating-base systems is derived. Second, a novel balancing approach is proposed, which exploits a set of fundamental physical principles from rigid multi-body...
Although the fall of a humanoid robot is rare in controlled environments, it cannot be avoided in the real world where the robot may physically interact with the environment. Our earlier work [1], [2] introduced the strategy of direction-changing fall, in which the robot attempts to reduce the chance of human injury by changing its default fall direction in real-time and falling in a safer direction...
This paper presents a momentum-based reactive stepping controller for humanoid robot push recovery. By properly regulating combinations of linear and angular momenta, the controller can selectively encourage the robot to recover its balance with or without taking a step. A reference stepping location is computed by modeling the humanoid as a passive rimless wheel with two spokes such that stepping...
This paper presents a momentum-based reactive stepping controller for humanoid robot push recovery. By properly regulating combinations of linear and angular momenta, the controller can selectively encourage the robot to recover its balance with or without taking a step. A reference stepping location is computed by modeling the humanoid as a passive rimless wheel with two spokes such that stepping...
We present a novel momentum-based method for maintaining balance of humanoid robots. By controlling the desired ground reaction force (GRF) and center of pressure (CoP) at each support foot, our method can naturally deal with non-level and non-stationary ground at each foot-ground contact, as well as different frictional properties. We do not make use of the net GRF and CoP which may be difficult...
Humanoid robots are expected to share human environments in the future and it is important to ensure safety of their operation. A serious threat to safety is the fall of a humanoid robot, which can seriously damage both the robot and objects in its surrounding. This paper proposes a strategy for planning and control of fall. The controller's objective is to prevent the robot from hitting surrounding...
Although fall is a rare event in the life of a humanoid robot, we must be prepared for it because its consequences are serious. In this paper we present a fall strategy which rapidly modifies the robot's fall direction in order to avoid hitting a person or an object in the vicinity. Our approach is based on the key observation that during “toppling” the rotational motion of a robot necessarily occurs...
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