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In this paper, we propose a real-time control method for skating motion of humanoid robots. There are three problems for skating motion: (1) keeping dynamic balance, (2) adequately controlling foot force to suppress slipping at the foot, (3) controlling full-body motion in real-time. For solving these problems, we propose the Skating Motion Generator and the Skating Motion Stabilizer. In the Skating...
This paper describes the development of one DoF robotic hand that makes human laugh by tickling through rubbing underarm. Laughter is attracting research attention because it enhances health by treating or preventing mental diseases. However, laughter has not been used effectively in healthcare because the mechanism of laughter is complicated and is yet to be fully understood. The development of a...
Humanoid robot has the potential to manipulate wide range of tools in daily life. Arms and legs of humanoid robot contribute this ability. Above all, manipulation tasks for vehicles which are the same size as a life-sized humanoid or larger size than it require the operational motion by both arms and legs of humanoid robot. In addition to the arms and legs cooperative motion control, it is also important...
This paper describes a practical method to construct real-time controllers to achieve locomotion and manipulation tasks with a humanoid robot. We propose a method to insert emergency stop functionality to each layer to avoid robot's falling down and joint overloads even if recognition and planning error exist. We explain implementation of multi-layered real-time controllers on HRP2 robot and application...
This paper presents a novel control method to stabilize the whole-body motion of humanoid robots when climbing vertical ladders and transitioning between ladders and catwalks. In such environments, the body of the robot tends to incline and rotate because of the slippery surfaces. The inclination and rotation may cause the robot to fail to grasp and thus collide with the rungs. The proposed method...
In situations where humanoid robots with constrained posture walk through a narrow space (e.g. manufacturing plants and kitchens), shuffling motions that are stepless and possess wide foot supporting area are effective. One of the difficulties of humanoid's shuffle translations is the load distribution between both feet. If sole loads are not distributed appropriately, the humanoid robot cannot maintain...
For humanoid robots to perform whole-body motions, a motion planner should generate feasible motions satisfying various constraints including joint torque limitation, friction, balancing, collision, and so on. Furthermore, for life-size humanoid robots to perform higher-load motions, such as climbing ladders, safely, it is important to generate motions which requirements are not too close to the limitations...
This paper proposes a humanoid dance motion generation system that deals with a huge variety of leg motions. While previous research only tackled on a few kinds of leg motions, original human dance leg motions contain various foot touch states such as slide, turn, and heel contact, as well as complex motions such as kick and twist. According to the dance literature, we found that there are seven major...
For a humanoid robot, both locomotion and object manipulation include contact state changes between the robot, an object, and an environment. It is important for the humanoid's controller system to know the actual contact states. In this paper, we propose a method to describe and execute humanoid's behavior including both object manipulation and locomotion by focusing on contact states. We represent...
Manipulation of structured objects connected to the environment by a kinematics chain involves two problems: (a) The objects have movable directions and unmovable directions. An undesired reaction force in the unmovable directions prevents a robot from successful manipulation; (b) The reaction forces from the objects could fluctuate during manipulation. Related works have enabled robots to manipulate...
Pushing heavy and large objects in a plane requires generating correct operational forces that compensate for unpredictable ground-object friction forces. This is a challenge because the reaction forces from the heavy object can easily cause a humanoid robot to slip at its feet or lose balance and fall down. Although previous research has addressed humanoid robot balancing problems to prevent falling...
One of the important points for realizing a plan-based robotic system is to recover from errors while the system executes its plans. In this paper, we discuss a system architecture that is able to perform fault detection and error recovery in any time. The key features of the proposed system are: 1) background refreshing of task-level description, 2) constant updating of geometric representation,...
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