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To really exploit the full potential of computer games in areas other than entertainment, it will be necessary to reduce the high cost associated with their design and development and to put their production directly into the hands of the domain experts. Although these experts might be interested in integrating games in their activities, they normally do not have the required technical background...
The complexity and sophistication of computer games is growing every day, not only in terms of graphical resources and advanced interaction mechanisms but also with regards to their narratives and their rules. In this paper we propose to tackle the complexity related to the rules and narratives of a game design by describing it through combinations of more simple game designs. This approach not only...
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