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Content-Centric Networking (CCN) proposals rethink the communication model around named data. In-network caching and multipath routing are regarded as two fundamental features to distinguish the CCN from the current host-centric IP network. In this paper, we tackle the problem of joint collaborative caching and multipath routing in CCN. We achieve this with an online and offline combination caching...
This paper studies the key technologies of relay training system based on the IEC61850 standard. WinPcap is used to develop IEC81850 based network communication. The proposed tecnique achieves communication between process and bay level, simulates actions of a relay and provides two protection algorithms, namely Fourier algorithm and Continuous Wavelet Transform. Furthermore, the system provides comprehensive...
Modern games have shifted their core from game itself to the player enjoyment and preference.RTS games are the special category of computer games which are military simulation and abstraction.This paper proposes a new evaluation framework for RTS games-RTS-GameFlow which is based on the quintessence of Game Theory and an extensive model of GameFlow.RTS-GameFlow fills vacancy of evaluating RTS games...
This paper proposes a Unified LZ and Hybrid Coding (ULHC) method for compound image and video compression. The method is macroblock-based. Each macroblock is first coded simultaneously by both H.264 and gzip, then rate-distortion optimization is used to select either H.264 coding or gzip coding as the final coding of the macroblock. To improve the compression performance of ULHC, gzip uses the most...
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