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In this paper, we first present a new audience-participating movie form in which 3D virtual characters of audiences are constructed by computer graphics (CG) technologies and are embedded into a in a pre-rendered movie as different roles. Then, we investigate how the audiences respond to these virtual characters using physiological and subjective evaluation methods. To facilitate the investigation,...
This pilot study explores the use of combining multiple data sources (subjective, physical, physiological, and eye tracking) in understanding user cost and behavior. Specifically, we show the efficacy of such objective measurements as heart rate variability (HRV), and pupillary response in evaluating user cost in game environments, along with subjective techniques, and investigate eye and hand behavior...
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