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In this paper, we use a Spectrum Sharing/allocation algorithm to implement a Cognitive Radio network without spectral awareness. This allows radio resources to be allocated to primary users and to secondary users in such a way that primary system and secondary system are aware of each other. By doing this, sensing of spectrum holes is avoided but the primary users will be protected and will always...
To provide better usage of spectrum, regulators, such as the FCC and Ofcom, have been considering how to share spectrum between operators and also between different types of network. Two important aspects of any mobile service that need to be considered are how to ensure the appropriate level of service to individual users and how to minimize power consumption. This paper addresses the issue by applying...
There are few negative effects to make people discomfort using virtual reality systems. In this paper, we investigated the effects of visual fatigue when wearing head-mounted displays (HMD) and compared the results with those from the smartphones. Forty subjects were recruited and divided into two different groups. The visual fatigue scale was measured to assess the subjects' performance. The results...
Yuanmingyuan is a relic park and only few cultural relics are left due to the looting and burning down in history, which makes that most of the scenic spots of the park look boring. To address such issue, a game-based guidance system for Yuanmingyuan and a time travel game called MAGIC-EYES has been proposed with Augmented Reality technology. Six interactive modes are designed in the proposed system...
We propose a spectrum-sharing mechanism for LTE networks taking into account the needs of different network operators and individual QoS requirements. It increases the utilization of spectrum by regarding operators' allocations of spectrum as a shared resource and sets user priorities for accessing this spectrum. In this paper, the example scenario given explains our approach in depth: it has better...
This paper provides a new approach allocating resources between multimedia users in a multi-cell OFDMA system in order to maximize the number of users that can achieve their QoS requirements. It does this by formulating the problem as a non-cooperative game. We propose a distributed algorithm to get the Nash equilibrium (NE) as well as introducing a new performance indicator (the qualified throughput)...
This paper introduces a novel augmented reality shooting game named “Soul Hunter”, which has been successfully operating in a theme park in China. Soul Hunter adopts an innovative infrared marker scheme to build a mobile augmented reality application in a wide area. It is an extension of the traditional first person game, in which a player is able to fight with virtual ghost through a gunlike device...
This paper introduces a novel augmented reality shooting game named “Soul Hunter”, which has been successfully operating in a theme park in China. Soul Hunter adopts an innovative infrared marker scheme to build a mobile augmented reality application in a wide area. It is an extension of the traditional first person game, in which a player is able to fight with virtual ghost through a gunlike device...
This paper presents an augmented reality gun application named AR-Ghost Hunter. AR-Ghost Hunter is an extension of the traditional first person game which adopts an innovative infrared marker system and portable computer to form a complete mobile AR system. In this system, players are able to fight with virtual ghost through special gun like devices in real environment. The basic issue of the system...
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