The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
This paper presents an efficient approach to render refracting transmissive objects with multi-scale surface roughness, under distant illumination. To correctly capture both fine-scale surface details and large-scale appearances, and enable real-time processing at various viewing resolutions, we first divide the surface roughness into three levels, namely, micro-scale, meso-scale and macro-scale....
Detailed modeling of appearance affected by dust coverage is challenging because of the numerous physical and material factors on which it depends. The two principal roadblocks are the complexity of simulating dust particle deposition and the difficulty of accurately depicting the reflectance. In this paper, we present a practical framework for simulating and rendering the appearance of objects covered...
We present a novel approach for real-time rendering of transparent objects with multi-scale rough refraction under all-frequency environmental lighting. In our rendering system, the normal distribution function (NDF) of the surface bumps is expressed via mixtures of von Mises-Fisher (vMF) distributions, while the corresponding perturbation of refracted rays (RDF) can be approximated as a spherical...
The illumination of rough refraction is challenging due to the complex integrations of scattered lights from multiple directions. Prefiltered environment map is able to eliminate the comprehensive integrations, but the precomputation stage protects it from being adapted into dynamically varying environmental lighting. We propose a real-time method for rendering rough refraction, supporting dynamically...
Complex natural lighting provides better realism compared to traditional artificial lights, which has been increasing in real-time graphic applications, such as video games and virtual reality. However, rendering with complex natural illumination proves quite costly owing to a spherical space integral. This paper addresses the problem of real-time rendering scenes under complex environment lighting...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.