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The sense of proximity to a virtual context requires a diverse set of cues that gives a participant a sense of presence in a virtual space. The goal of our research is to provide a sense of body ownership of a virtual entity represented by a humanoid avatar or other virtual manifestation of a surrogate in virtual reality environment for sharing not only a space but also an experience. In essence,...
This paper describes a virtual environment, called CollegeLiVE that presents users with an experience centered on realistic social interactions that first-year college students likely encounter. The virtual characters and settings present participants with typical situations that can challenge them to address peer pressure surrounding alcohol consumption and related situations from walking or driving...
This poster describes the TeachLivE paradigm, its application to de-escalation training, especially for law enforcement personnel, and the realization of this in a four-walled augmented virtuality space. Emphasis is placed on how the resulting physical presence increases co-presence and social presence, leading to an immersive and effective learning environment.
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