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It is now widely accepted that in many situations where classifiers are deployed, adversaries deliberately manipulate data in order to reduce the classifier's accuracy. The most prominent example is email spam, where spammers routinely modify emails to get past classifier-based spam filters. In this paper we model the interaction between the adversary and the data miner as a two-person sequential...
According to Maslow's theory on human needs, this paper has analyzed the different kinds of psychological needs which game-players expect to be met when they playing online-games, then built a needs model of online-game from the perspective of players, so as to provide guidance on game-design for the developers and help bring experience for the players.
The fixed channelization structure used by IEEE 802.11-based WLANs constrains the total capacity and leads to unfairness. The concept of variable-width channels is recently proposed to overcome these drawbacks. To investigate the problem of the non-overlapping variable-width channel allocation for selfish access points (APs) in a WLAN, we model it as a non- cooperative game, we aim to investigate...
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