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Multiview applications endow final users with the possibility to freely navigate within 3D scenes with minimum-delay. High-quality rendering of the scene is enabled by transmitting multiple high-quality camera views, which can be used to synthesize additional virtual views to offer a smooth navigation in the scene. When network resources are limited, the set of camera views needs to be properly selected...
In this paper, we propose a depth map down-sampling and coding scheme that minimizes the view synthesis distortion. Moreover, a solution for the optimal depth map down-sampling problem that minimizes the depth-caused distortion in the virtual view by exploiting the depth map and the associated texture information along with the up-sampling method to be used in the decoder side is derived. Furthermore,...
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