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As the popularity of WebVR applications rises in recent years, a great disparity exists between the huge 3D content on servers and the limited cache capacity on clients. In order to alleviate server loading, peer-to-peer (P2P)-based 3D content distribution has been proposed recently. However, given the limited cache sizes at clients, how to maintain and replace the cache content effectively becomes...
Now all kinds of 3D virtual worlds have been popular on Internet, but due to gigantic data of virtual scenes and limit network bandwidth, traditional Client/Server based downloading scheme has been bottleneck for a user to construct local virtual worlds swiftly. This paper proposes a parallel delivery scheme for large scale virtual scenes in a two-layer hybrid based P2P(Peer-to-Peer) overlay, in which...
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