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This paper investigates solutions to improvement of realistic rendering quality of CG (Computer Graphics) character face. In order to manipulate face skin feature distribution, based on bio-anatomic structure, skin surface is classified into 3 layers (Internal, Regular and Local layer) to control skin base color, surface cellular venation level and noise distribution like freckle, respectively. Moreover,...
In the field of multimedia communication and very low bit-rate communication, it is necessary to generate natural and synthetic images by computer. CG technology plays an important part in realizing the communication. Using a realistic human model by CG technology, we can construct a new man-machine interface which is easy to use. Moreover, using a CG image can reduce the quantity of communication...
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