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This paper presents a literature survey about the method of creating/modifying a game on a game development framework (GDF) as an assignment to learn software engineering (SE), and we share our recommendation for choosing an appropriate GDFs.
This paper presents a pervasive game on Android platform where players can play a knowledge competition tour in groups in the city of Trondheim, and gain better understanding of the city through solving different tasks. From the evaluation, the result shows that the concept of using pervasive game in a learning context is an interesting concept that should be explored.
In order to provide interesting theoretical education of software engineering, this paper presents a collaborative learning environment on the base of a multiplayer online game platform. A matching mechanism is designed to facilitate the collaboration among students with complementary knowledge. The implemented educational game can be used as a supplementary tool for traditional classroom teaching.
This paper describes the implementation of an educational Massively Multiplayer Online Role-Playing Game (MMORPG), named World of Wisdom (WoW). WoW is designed under the context of game design theory and game features extracted from surveys of popular MMORPGs. It is an open educational platform where students can “play exercises” instead doing them in the traditional paper way...
This paper presents a location-aware educational game for the iPhone/iPod Touch platform. The game, KnowledgeWar, is a quiz game where students can challenge each other in face-to-face or remote knowledge battles. The game contains a game lobby where players can see all who are connected, and the physical distance to them. The paper describes our experiences from developing KnowledgeWar and results...
This paper introduces how to extend Google android platform as a game development tool to learn software architecture based on the double stimulation method. It starts with the motivation to choose the android platform since most of students in software architecture course from NTNU (Norwegian University of Science and Technology) have experiences of using java and eclipse platform before they starts...
This paper describes the motivation and application of a Microsoft XNA extended library- XQUEST (XNA QUick & Easy Starter Template) in a software architecture course. Further, it presents the evaluation of the usability and usefulness of the XQUEST library in the context of a software architecture course. XQUEST was designed and implemented to save students' time in development projects offering...
This paper describes an application of a game development framework (GDF) - Microsoft XNA in software architecture (SA) course at Norwegian University of Science and Technology (NTNU) and evaluates how well the GDF is to use and integrate in a software engineering (SE) course. The result of the evaluation is based on the questionnaire with 9 types of general questions related to SE learning. In most...
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