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Network education based on advanced internet and multimedia technology replaces traditional teaching model in certain procedure, and mobile education based on mobile internet technology achieves the dream to teach in any time and any place. This article introduces the detailed design for remote teaching system based on mobile learning, including development tool, development environment, and it also...
M-learning is short for mobile learning, that takes place with the help of mobile devices to access course materials everywhere and at anytime; In order to improve data transmission and storage of M-learning system, mobile database technology was introduced. Mobile devices' many features, such as mobility, disconnection, heterogeneity and distribution, etc, make traditional transaction processing...
In mobile database systems, new features such as mobility, disconnection, heterogeneity, self-command and distribution make traditional transaction processing schemes such as query processing technology, transaction management technology and data distribution technology no longer suited. To solve this problem, a new mobile database model based on agent was proposed. And transaction processing process...
One of the main challenges of using mobile devices as a learning platform is the impermanent network environment due to the wireless coverage or wireless link fail. On the other hand, GPRS or 3G telecommunication protocol offer the persistent connectedness of learning, but comparative weak computing power and very limited network bandwidth cause the learning as time-consuming process. Besides, the...
Mobile learning means learners can access learning resources at anywhere and anytime with mobile devices; Because these devices operate in different ways and have different capabilities, so some learning resources may not be in a format that different mobile devices accept. In order to provide learners with appropriate courses, a project on mobile learning platform supporting three-layered structure...
The concept of mobile learning is often defined as learning that takes place with the help of mobile devices to access course materials at everywhere and at anytime; however, these devices operate in different ways and have different capabilities, because of these heterogeneous computing platforms, some course materials may not be in a format that different mobile devices would accept. To make course...
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