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Massively Multiplayer Online Games are networked games that allow a large number of people to play together. Classically MMOG worlds are hosted on many powerful servers and players that move around the world are passed from server to server as they pass through the environment. Running a large number of servers can be challenging and there are many considerations for a developer who wants to create...
In this paper three current massively multiplayer online game peer to peer protocols are simulated and analysed. The results of the simulations suggest that improvement is still needed in order to lower the bandwidth usage of the protocols. Areas for improvement for the protocols are suggested and their business viability is discussed. It is also discovered that a complete solution that is suitable...
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