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This paper builds on the authors' previous work with Augmented Reality (AR) technology as a tool to enhance traditional visualizations and facilitate the understanding of complex information. In this paper, we expand our previous work with AR technology by focusing on the process of creating custom content. Based on users' feedback, we describe and compare various strategies to create 3D models from...
Information and Communication Technologies (ICTs) have played a major role in shaping our society, affecting nearly all aspects of our daily lives. In educational contexts, the ongoing technological revolution we are experiencing naturally calls for a transformation of traditional teaching and learning processes. The integration and efficient use of emergent technologies have become fundamental challenges...
This paper builds on the authors' previous work with Augmented Reality (AR) technology, where interactive three-dimensional (3D) content was developed and combined with traditional printed materials to enhance the visualization and understanding of technical information. In this study, we describe a method to rapidly create custom marker-based AR content using 3D data from real objects and an authoring...
In this paper, we compare a classic collaborative workspace designed to develop creative skills of Industrial Design students with a digital approach using blended spaces and ubiquitous computing. We adapted a distributed digital collaborative workspace previously developed by our team to a new system that we call "The Ideas Machine." This system is capable of suggesting new ideas and research...
This paper describes the results of a comparative pilot study of three different approaches to deliver three-dimensional content in an Engineering Design Graphics textbook using Augmented Reality: Desktop Augmented Reality, Mobile Augmented Reality, and an interactive 3D viewer. This work builds on a previous version of our augmented book, which only implements Desktop Augmented Reality. In this extended...
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