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In order to support generating crowd animation roles automatically based on a 3D animation prototype, an evolutionary modeling approach was proposed. The approach could generate a great deal of 3D animation modelings which were alike in appearance but different in characteristics by deforming the 3D animation prototype. An interactive and adaptive genetic algorithm AIAGA was introduced in this approach...
In order to generate novel 3D animation modelings automatically, an interactive genetic algorithm HAIGA based on C/S mode was proposed. In HAIGA, HSF synergy technology and ACIS rule were brought in. The ACIS rule expression was expressed by three binary trees, which were used to scale 3D entities unevenly in the x-axis, y-axis and z-axis direction separately. New rule expressions, which were used...
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