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The advancements made in handheld devices and the widespread use of these devices among users all over the world has opened up new avenues for the use of these devices in education. Many applications have been developed to work on these devices to support the teaching and learning process in all its dimensions. CommEasy is an innovative, interactive communication system for smart handheld devices...
The educational field has been greatly affected by the current revolution in ICT, especially the advancements made in the use of handheld devices such as smartphones with touch screen capabilities, which have become extremely popular among university students worldwide. Universities and educators have realised that using such devices in education can help to bridge the gap between the way students...
The use of multi-touch interfaces for collaborative software design has received significant attention. Multi-touch surfaces can accommodate more than one user synchronously which is particularly useful for collaborative design tasks with open-ended nature. In this paper, we explore the potential of using multi-touch technology for Unified Modeling Language (UML) software design by comparing it with...
This research investigates the effectiveness of using aural instructions together with visualisation in teaching some concepts of data structures to novice computer science students. A prototype learning system, known as the Data Structure Learning (DSL) tool, was developed and used first in a short mini study that showed that, used together with visualisations of algorithms, aural instructions produced...
Encouraging collaborative software design through the use of multi-touch interfaces has become increasingly important, because such surfaces can accommodate more than one user concurrently, which is particularly useful for collaborative software design. In this paper, the potential of using multi-touch MT-CollabUML application for collaborative software design is explored. This exploration is done...
The purpose of this study is to investigate students' perceptions of their motivation to learn while possessing an avatar alongside the learning activities. The activities include attendance and accessing the course module's eLearning portal. 47 students participated in the study and were divided into two groups: an avatar group and a non-avatar group. Additionally, two research instruments were used...
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