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Co-Space refers to interactive virtual environment modelled after the real world we are situated in. Through realistic 3D modelling and animation technologies, Co-Space simulates the real world in terms of look-and-feel of our physical surrounding. With the advancement in pervasive sensor network, Co-Space may also capture and mirror the happening in the physical world in real time. The development...
We have designed and implemented a 3D virtual world based on the Co-Space concept encompasses the Youth Olympic Village (YOV) and several sports competition venues. It is a massively multiplayer online (MMO) virtual world built according to the actual, physical locations of the YOV and sports competition venues. On top of that, the Co-Space is being populated with human-like avatars, which are created...
There has been growing interest in creating intelligent agents in virtual worlds that do not follow fixed scripts predefined by the developers, but react accordingly based on actions performed by human players during their interaction. In order to achieve this objective, previous approaches have attempted to model the environment and the user's context directly. However, a critical component for enabling...
To generate a believable and dynamic virtual world is a great challenge in interactive storytelling. In this paper, we propose a model, namely evolutionary fuzzy cognitive map (E-FCM), to model the dynamic causal relationships among different context variables. As an extension to conventional FCM, E-FCM models not only the fuzzy causal relationships among the variables, but also the probabilistic...
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