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This paper proposes an algorithm that turns a regular video capturing urban scenes into a high-quality endless animation, known as a Cinemagraph. The creation of a Cinemagraph usually requires a static camera in a carefully configured scene. The task becomes challenging for a regular video with a moving camera and objects. Our approach first warps an input video into the viewpoint of a reference camera...
Photorealistic animation is a desirable technique for computer games and movie production. We propose a new method to synthesize plausible videos of human actors with new motions using a single cheap RGB-D camera. A small database is captured in a usual office environment, which happens only once for synthesizing different motions. We propose a marker-less performance capture method using sparse deformation...
As the development of depth acquisition techniques, in recent years, depth cameras achieve to obtain depth maps in real time. In this work, by using a single depth camera, we propose a method to transfer 3D motion of a performer to another character (avatars or other human characters). We capture the motion of a performer by a Kinect camera, which outputs the 3D positions of 15 joints of the performer...
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