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This paper analyzes the influences of frame delay and packet loss on stereoscopic vision when stereoscopic video is transferred over a IP network. We employ live action videos which are transferred to a head-mount-display (HMD) and do the assessment on stereoscopic perception. As a result, we found that speed and movement direction of the attention object play a great role on the deterioration when...
In networked real-time games such as First Person Shooting (FPS) through a network which does not guarantee the Quality of Service (QoS), the consistency and fairness among players may be disturbed owing to network delay and jitter. To keep the consistency and fairness high, this paper carries out group synchronization control, which adjusts the output timing among multiple terminals. However, the...
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