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Supporting user interactivity in peer-to-peer streaming systems is challenging. VCR-like operations, such as random seek, pause, fast forward and rewind, require timely P2P overlay topology adjustment and appropriate bandwidth resource re-allocation. If not handled properly, the dynamics caused by user interactivity may severely deteriorate users' perceived video quality, e.g., longer start-up delay,...
Multi-hop wireless mesh networks (WMNs) are emerging as a promising technology with applications in last mile Internet access, public safety, disaster response, battlefield, etc. The unique characteristics of WMNs such as limited and dynamic bandwidth, error prone nature, interferences, and user mobility, however, pose a number of significant challenges for high quality video streaming. In this paper,...
Video-on-demand (VoD) services have attracted a lot of attentions in recent years. Measurement studies show that VCR (video cassette recorder) operations, such as pause, rewind, and fast forward/backward, influence the pattern of the access to video segments and viewer(session) sojourn time. Moreover, some VCR features (e.g., bookmarking) newly proposed can further magnify such effects. This work...
Peer-to-peer (P2P) has recently been employed to deliver large scale video multicast services on the Internet. Considerable efforts have been made by both academia and industry on P2P streaming design. While academia mostly focus on exploring design space to approach the theoretical performance bounds, our recent measurement study on several commercial P2P streaming systems indicates that they are...
In this paper, we present UPAC, a unified peer-to-peer (P2P) and cache framework for high quality video-on-demand services over infrastructure multi-hop wireless mesh networks. Streaming video in multi-hop wireless networks faces many challenges, e.g., the varying available path bandwidth, interference due to shared medium, the impact of multiple relay nodes, etc. To increase the capacity of streaming...
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