The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
Within technical engineering courses, students may struggle with difficult concepts, overwhelming workloads, loss of motivation and a lack of classroom engagement. Studies have shown that students who are engaged and creative in their education have improved learning outcomes in technical understanding and application. This work proposes the use of gamification for the development of both creative...
As electronics industry leaders seek creative engineers capable of designing solutions to the circuit problems of the future, such as the end of Moore's Law, microelectronics education must incorporate more creativity and innovative design approaches. This paper proposes the use of gamification for encouraging creative thinking among students in electronic design automation education. The education...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.