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Obtaining realistic three-dimensional (3D) representations of objects is one of the key research topics in Computer Vision. The applications of such researches, in fact, are multifaceted and range from serious scenarios, such as medical imaging systems, to leisure ones, including entertainment systems which support filmmaking (e.g., 3D movies such as Avatar), gaming (e.g., Microsoft Kinect) and music...
We present an overview or the video games available at the Film Library of Bologna. This institution, in collaboration with the University of Bologna, has a whole collateral branch dedicated to the video games, as they can be considered a recreational activity somehow related to movies. This collection of video games conceptually starts from the ones that are strictly connected to movies, and then...
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