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The most commonly deployed web service applications employ client-server communication patterns, with clients running remotely and services hosted in data centers. In this paper, we make the case for Service-Oriented Collaboration applications that combine service-hosted data with collaboration features implemented using peer-to-peer protocols. Collaboration features are awkward to support solely...
There is a growing need for a new type of WS-*/SOA standards that could facilitate hierarchical, object-oriented composition of client-side executable code. This is especially true for the sorts of client-side logic embedded in AJAX and rich Internet applications, virtual worlds and MMORPGs; code that deals with issuing requests to servers, processing their responses, rendering UI, interacting with...
This paper presents the Live Distributed Objects platform that makes it possible to combine hosted content with P2P protocols in a single object-oriented framework.
Distributed computing has lagged behind the productivity revolution that has transformed the desktop in recent years. Programmers still generally treat the Web as a separate technology space and develop network applications using low-level message-passing primitives or unreliable Web services method invocations. Live distributed objects are designed to offer developers a scalable multicast infrastructure...
Existing Web services notification and eventing standards are useful in many applications, but they have serious limitations precluding large-scale deployments: it is impossible to use IP multicast or for recipients to forward messages to others and scalable notification trees must be setup manually. We propose a design free of such limitations that could serve as a basis for extending or complementing...
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