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There are many approaches and algorithms that can be used to recognize and synthesize the hands gesture. Each approach has its own advantages and characteristics. This paper describes the usage of hidden Markov models (HMM) and principal component analysis (PCA) in recognizing hands gesture by two different researches. The limitations of each techniques and comparisons between each other will be detailed...
The use of Gaussian Mixture Models (GMM) are most common in speaker identification due to it can be performed in a completely text independent situation. However, it sounds efficient to speaker identification application, but it results long time processing in practice. In this paper, we propose a decision function by using vector quantization (VQ) techniques to decrease the training model for GMM...
Due to environmental mismatch, speech recognition systems often exhibit drastic performance degradation in noisy conditions. This paper presents a model based technique termed adaptive parallel model combination (APMC) which compensates the initial acoustic models to reduce the discrepancy. APMC used the well-known PMC technique to composite a set of corrupted speech models, while fine tuning the...
Recent development on classify speaker data from a group of speaker is still insufficient to provide a satisfied result in achieving high performance pattern classification engine. There are two main difficulties in this field: how to maintain accuracy rate under incremental amounts of training data and how to reduce the time processing in the case embedded systems need to consider about efficient...
Speaker Recognition (SP) is a topic of great significance in areas of intelligent and security. In Biometric SP using automated method of verifying or recognizing the identity of the person. SP can divide into two: speaker identification and verification. In this paper we focus on speaker verification in Malay language. Speaker Verification (SV) is the task of automatically accepting or rejecting...
Augmented reality (AR) entails overlaying the real world with information from computer-generated displays. Current AR technologies support limited mobility, although this is expected to change in the future. This paper presents experimental results of effects of various AR display strategies on human performance in a simulation-based analog of a ldquosearch and rescuerdquo navigation task. The augmentation...
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