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Augmented Reality systems that run interactively and in real time, using high quality graphical displays and sensational cues, can create the illusion of virtual objects appearing to be real. This paper presents the design and implementation of BurnAR, a demonstration which enables users to experience the illusion of seeing their own hands burning, which we achieve by overlaying virtual flames and...
In this paper, we present swarm intelligence algorithms for pedestrian tracking. In particular, we present a modified Bacterial Foraging Optimization (BFO) algorithm and show that it outperforms PSO in a number of important metrics for pedestrian tracking. In our experiments, we show that BFO's search strategy is inherently more efficient than PSO under a range of variables with regard to the number...
Digital video (DV) is one of the most popular high quality video formats. Some applications benefit from real-time DV streaming. However, the huge data rate of this digital video format brings some challenges to deliver a digital video stream over the Internet or intranet. In this paper, a variable bit rate DV streaming system with TCP-friendly rate control is implemented. In order to reduce the sending...
This paper presents an adaptive error protection method which provides different packet correction capacities by using only one Reed-Solomon code. The proposed method can be applied separately for each data part in a bit stream. The adaption of the error correction capacity works on-the-fly and only based on the way of data interleaving. In this work, the error protection is applied unequally to data...
This paper presents a streaming system using the scalability extension of H.264/AVC. The system provides a congestion control algorithm, which is supported by a channel bandwidth estimation running on the client. It uses retransmission only for packets from the base layer to limit the burden on the congested network. The bandwidth estimation allows the transmission rate to be quickly adjusted to the...
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