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Cloud gaming, i.e., real-time game playing via thin clients, relieves users from being forced to upgrade their computers and resolve the incompatibility issues between games and computers. As a result, cloud gaming is generating a great deal of interests among entrepreneurs, venture capitalists, general publics, and researchers. However, given the large design space, it is not yet known which cloud...
Lag denotes the event when an application fails to respond user inputs in a timely fashion and is considered one of the most common annoyances that impair online gaming experience. Despite years of effort devoted by game developers and network designers trying to overcome lags, gamers still suffer from this annoying phenomenon. It seems to many gamers that lag is an unavoidable part of online gaming...
Some high school students lack a motivation to review the English vocabulary learning in second language after school. However, many studies have pointed out that the game-based learning (GBL) can improve students' learning motivations and effectiveness. We present a digital game-based learning system for high school students' after-school learning in English vocabulary. Teachers should only guide...
The conventional user authentication scheme is designed for a single-sever environment. In the case of multiple servers, a user must register with each server individually, and memorize different pairs of identities and passwords to login to each one. This approach is inconvenient and impractical for a multi-server environment. Therefore, various user authentication schemes for multi-server environments...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.