Search results for: Jacek Mańdziuk
Studies in Computational Intelligence > Knowledge-Free and Learning-Based Methods in Intelligent Game Playing > Part II: CI Methods in Mind Games. Towards Human-Like Playing > 71-89
Lecture Notes in Computer Science > Artificial Neural Networks – ICANN 2009 > Learning Algorithms > 141-150
Studies in Computational Intelligence > Knowledge-Free and Learning-Based Methods in Intelligent Game Playing > Part IV: Grand Challenges > 215-229
Lecture Notes in Computer Science > Artificial Neural Networks – ICANN 2010 > Classification – Pattern Recognition > 124-129
Lecture Notes in Computer Science > Artificial Neural Networks – ICANN 2009 > Data Analysis and Pattern Recognition > 125-134
Lecture Notes in Computer Science > Rough Sets and Current Trends in Computing > Data Mining > 272-282
Studies in Computational Intelligence > Knowledge-Free and Learning-Based Methods in Intelligent Game Playing > Part I: AI Tools and State-of-the-Art Accomplishments in Mind Games > 15-39
Lecture Notes in Computer Science > Adaptive and Natural Computing Algorithms > Learning, Optimization and Games > 432-440
Lecture Notes in Computer Science > Artificial Intelligence and Soft Computing - ICAISC 2004 > Various Problems of Artificial Intelligence > 915-921
Studies in Computational Intelligence > Knowledge-Free and Learning-Based Methods in Intelligent Game Playing > Part III: An Overview of Challenges and Open Problems > 93-97
Lecture Notes in Computer Science > Artifical Intelligence and Soft Computing > Various Problems of Artificial Intelligence > 667-674
Lecture Notes in Computer Science > Artificial Intelligence and Soft Computing - ICAISC 2004 > Various Problems of Artificial Intelligence > 909-914
Studies in Computational Intelligence > Knowledge-Free and Learning-Based Methods in Intelligent Game Playing > Part IV: Grand Challenges > 183-204
Lecture Notes in Computer Science > Adaptive and Natural Computing Algorithms > Evolutionary Computation > 23-30
Studies in Computational Intelligence > Knowledge-Free and Learning-Based Methods in Intelligent Game Playing > Part I: AI Tools and State-of-the-Art Accomplishments in Mind Games > 11-13
Lecture Notes in Computer Science > Artificial Intelligence and Soft Computing - ICAISC 2004 > Various Applications > 1130-1135
Lecture Notes in Computer Science > Neural Information Processing > Evolutionary Neural Networks: Theory and Practice > 601-610
Lecture Notes in Computer Science > Parallel Problem Solving from Nature, PPSN XI > Genetic Computing and Games > 543-552