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Vertex cover is one of the best known combinatorial optimization problems. Treating each vertex as an intelligent rational agent, we model vertex cover problem under the framework of evolutionary game theory, where players have different rates of forming and breaking links, and such linking dynamics introduces a transformation of the payoff matrix. We propose an algorithm to solve the vertex cover...
In this paper, a more suitable algorithm for 3D game terrain real-time rendering is put forward based on geometry clipmaps algorithm and combined with 3D games. In this algorithm, the entire terrain can be rendered through only one draw call by improving the structure of grid and the organizational structure of the index, which can take full advantage of GPU. And by increasing the index of vertices...
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