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The objective of this work is to investigate the performance of a new inloop filter for video compression, which uses temporal rather than spatial information to improve the quality of reference frames used for prediction. The new filter has been integrated into the H.264/AVC baseline encoder and tested on a wide range of sequences. Experimental results show that the filter achieves a bit rate reduction...
Depending on the content of a video sequence and the settings used for encoding it, the amount of bits spent for the transmission of motion vector information can be enormous and in some cases even take the largest fraction of the bit rate. This is not always necessary since often wide areas, i.e. background or large foreground regions, fit the same global motion. Additionally, a global motion model...
Sprite coding, as standardized in MPEG-4 Visual, can result in superior performance compared to common hybrid video codecs both objectively and subjectively. However, state-of-the-art video coding standard H.264/AVC clearly outperforms MPEG-4 Visual sprite coding in broad bit rate ranges. Based on the sprite coding idea, this paper proposes a video coding technique that merges the advantages of H...
Techniques for modeling the background of a video sequence can be useful in alternative video coding approaches. Sprite coding has been evolved to provide high quality decoded video frames after transmission by a reduced amount of bits. However, it has also been shown that this works only for a certain kind of video sequences. It also meets quality limits due to the Sprite generation step. To tackle...
Recent deblocking techniques are based on spatial filtering. We present a new deblocking technique based on temporal filtering of spatially aligned frames. This approach is used in an H.264/AVC coding environment. The algorithm estimates the ideal amount of frames used for temporal filtering at the encoder side. In that way it is assured that the receiver is presented with the best possible visual...
Sprite-based video coding offers higher compression efficiency than conventional block-based hybrid video coders. In sprite coding a sequence is divided into a model of its background, i.e. a so-called background sprite image, and a foreground object sequence. These are then encoded and transmitted to the receiver. At the decoder the output video sequence is synthesized using content previously transmitted...
The latest standardized hybrid video codec, H.264/AVC, significantly outperforms earlier video coding standards. Despite combining improved and new algorithms within this codec, it is still possible to find methods which lead to a higher coding efficiency. We tackle the prediction problem adding a new prediction mode to the codec. It has been shown that the generation of a background sprite image...
In recent years advanced video codecs have been developed, such as standardized in MPEG-4. The latest video codec H.264/AVC provides compression performance superior to previous standards, but is based on the same basic motion-compensated-DCT architecture. However, for certain types of video, it has been shown that it is possible to outperform the H.264/AVC using an object-based video codec. Towards...
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